Ships Log:
OXP Equipment:
OXP Equipment Dropped:
AddOns:
Gameplay Tactics:
Pre-Witchspace Jump: Exiting station I perform a 180 pitch followed by a 180 roll (a la Millennium Falcon style). Once clear of the station I place the planet centered in the rear view. When the station and all ships out of scanner range I engage the Torus drive until well clear of the stations aegis. I then bring the ship to a full stop and engage the engines for a hyperspace jump through witchspace. I believe this practice minimizes the chances for a mis-jump and thus far have had very few.
Combat: As a good steward of my ship I do not rush headlong into battle. Rather, I make my opponents come to me, maintaining a safe distance. This tactic drastically reduces the chance of damage to systems and the sudden, and unanticipated, end of my life in space. Only exception to above rule: I will close in on ships that have no missiles or have depleted them. I avoid, if possible, long jumps so I have plenty of witchspace fuel for the injectors. I have never had to hyperspace away on account of pirates.
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