Ships Log:

  • Commander:  Solo.
  • Ship:       Cobra Mark III 'Cobarde Nunca II'.
  • Character:  Pirate Hunter What was once yours is now mine.
  • Galaxy:     Chart One.
  • Op Area:    Ninu's Orbit.
  • Legal:      Clean.
  • Rank:       *** ELITE ***.

  • OXP Equipment:

  • Fuel Tank - logical purchase for those long jumps
  • HyperRadio - cockpit entertainment between battles

  • OXP Equipment Dropped:

  • Flight Log (no longer needed)
  • IronHide (NPC's don't have this)
  • Police IFF Scanner (obvious cheat)
  • Repair System (I'll pay for my own repairs, thank you)
  • Rock Hermit Locator (found easily enough)
  • Target Autolock (no longer needed)

  • AddOns:

  • BGS-A 1.5/ PAGroove & Svengali
  • Cabal Common Library 1.7 / Cmd Cheyd et al
  • Camera Drones 1.2 / Cim
  • Cougar ST / Hunter Extraordinaire & Rare / Solo
  • Deep Horizons Nav Buoy 1.0 / Cmd Cheyd
  • Fuel Tank v2.2 / Ramirez
  • Furball v1.7 / Caracal & M4r35n357
  • GalCop Rewards / PhantorGorth
  • Green Gecko XL / Pray He Don't Show / El Viejo
  • HyperRadio 1.26 / Ambience Musica / Svengali
  • Imperial Courier 2.1 / Be Afraid! / Selezen et al
  • Mod HUD 2.0 / GalCop & OXP interface with no clutter / Solo
  • NPC Shields 1.1 / Cmndr McLane
  • OXP Config 2.3 / Svengali
  • Planetfall 1.5 / Thargoid
  • Python Class Cruiser / She's a beauty / (extracted from SimonB's Neolite Companion)
  • Safe Docking / PhantorGorth
  • Shuriken 1.1 / Bad Ass Pirate / Solo
  • Skilled NPCs 1.0 / Cim
  • Snoopers 2.3.3 / DaddyHoggy, Disembodied, Drew and Svengali
  • SolosConfig / Solo
  • SolosMod (shipdata over-rides) / Very Hard Pirates / Solo
  • Solo's Systems / Galaxy 1 Makeover / Solo
  • Griff's Shaderless Shipset / Griff (texture mod by Solo)
  • Wormhole Restoration / IS Way Out / Cmndr McLane

  • Gameplay Tactics:
    Pre-Witchspace Jump: Exiting station I perform a 180 pitch followed by a 180 roll (a la Millennium Falcon style).  Once clear of the station I place the planet centered in the rear view.  When the station and all ships out of scanner range I engage the Torus drive until well clear of the stations aegis.  I then bring the ship to a full stop and engage the engines for a hyperspace jump through witchspace.  I believe this practice minimizes the chances for a mis-jump and thus far have had very few.

    Combat:  As a good steward of my ship I do not rush headlong into battle. Rather, I make my opponents come to me, maintaining a safe distance. This tactic drastically reduces the chance of damage to systems and the sudden, and unanticipated, end of my life in space. Only exception to above rule: I will close in on ships that have no missiles or have depleted them. I avoid, if possible, long jumps so I have plenty of witchspace fuel for the injectors. I have never had to hyperspace away on account of pirates.


    End of File